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“Sure, we could have gone ahead and created something less ambitious but we felt that wouldn’t have done justice to you guys, to us – we want to be really proud of everything we create – and certainly wouldn’t have done justice to Alan Wake.” The Alan Wake franchise has moved more than three million copies since, which is a nice figure, but when the game was released that was not the case immediately and even though we worked hard on it, the sequel was not happening,” he continued. It has been doing really well since then, it’s become a cult classic, which is really nice. “ Alan Wake… was not a huge hit on day one. But we all know that that’s not the case.” “From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money. But you know, these games are huge undertakings and many things need to fall into place: the right partners and the funding,” Lake explained in a message on YouTube. “After the first game, we worked hard to make the sequel happen. ![]() But it wasn’t a hit, and while it’s done reasonably well for itself in the years since, especially after its release on PC last year, there’s just not enough demand to justify a sequel. ![]() Max Payne slipped out of Remedy’s grasp years ago, but the studio bounced back in 2010 with the Xbox 360-exclusive “psychological action thriller” Alan Wake. Sam Lake is Remedy’s go-to guy for words, writing the scripts for Max Payne, Max Payne 2 and Alan Wake, but he’s perhaps more recognizable (in the “hey, it’s that guy” sense) as the original face of Max Payne: Because Remedy couldn’t afford to hire actors for the first game, employees at the studio filled the roles, including Lake as Max himself. Remedy writer and original Max Payne face Sam Lake explains why there’s no Alan Wake 2 but says the studio still hopes to make it “when the time is right.”
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